F-10 Curriculum (V8)
F-10 Curriculum (V9)
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Students are given a bitmap image made up of coloured pixels. They explain how the image is made up of binary digits that represent each pixel. Students represent 8 colours using binary digits. Teachers assess the student’s demonstrated knowledge/skills using the checklist provided.
This is a comprehensive education package based on of the world's most exciting ecological restoration projects that is happening right now in Western Australia! It features interactive virtual tours, 3D skulls, videos, real-action inquiry projects, research projects, native animal educational card games and activities, ...
Use this diagnostic task to assess understanding of area and comparing the area of two shapes using a relevant approach.
View flashcards and play games to build vocabulary in Chinese.
The teacher assesses the student’s knowledge and skills using the student’s project log, self-reflection and think aloud.
Browse assessment resources.
Use this diagnostic task to assess what students know about area and using the area formula.
Use this diagnostic task to assess a student's understanding of mass and the graduations on a kitchen scale.
A collection of diagnostic tasks designed to use with students to assess their understanding of space-related concepts in mathematics.
View flashcards and play games to build vocabulary in Japanese.
Use this diagnostic task to assess understanding of mass and units used to measure mass.
This is an assessment package that uses the Year 5 Australian Curriculum history achievement standard to gather evidence about how well students have demonstrated what they know, what they understand and what they can do in relation to the topic 'The Australian Colonies'. Students develop and deliver a multimodal presentation ...
This is the seventh in a series of lessons to transition from visual coding to text-based coding with a General Purpose Programming language. This lesson may take two to three 45-minute periods. It introduces iteration (also called loops).
This series of lessons is to help students to transition from visual coding to text-based coding with a general-purpose programming language. This section provides guidance on how to set-up the particular programming environment including Scratch, Python and JavaScript.
We can program a computer to play music. Conventionally this is done by hard coding, which is the process of coding all possible expected behaviours. Alternatively, we can train an artificial intelligence (AI) computer about what notes go well with others, so it can play a duet with a human musician. Students can make their ...
This sequence of lessons focuses on what a binary number is, what a decimal number is, why binary numbers are important in digital systems and how to read and understand a binary number.
In this lesson, students are presented with the challenging problem of measuring a volume of water using containers that are not the exact measurement size. Students will decompose a complex problem into discrete steps, design an algorithm for solving the problem, and evaluate solution efficiencies and optimization in a ...
Use this video to connect area and perimeter to real world applications to set the context for why we are learning about area and perimeter.
This is the second in a series of lessons to transition from visual coding to text-based coding with a general-purpose programming language. This lesson may take two to three 45-minute periods. It introduces how to make decisions (branching) and identify data types.
Investigate home automation systems, including those powered by artificial intelligence (AI) with speech recognition capability. These suggested activities provide a level of differentiation to cater for students’ range of programming skills. They were developed in collaboration with the Digital Technologies Institute.